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WoW Patch v3.1.2 - v3.1.3 (English US)
[ · Download from mirror (7.05 MB) ] 2009-07-07, 4:44 PM
This patch has some class balancing changes, fixes to dungeons and minor bug fixes.
Death Knights * Frost Presence: Armor bonus is now 60% down from 80%. Druids * Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted. * Improved Tree of Life: The armor bonus to Tree of Life Form from this talent has been reduced to 67/133/200% bonus armor. Hunters * Hunter's Mark: The ranged attack power bonus from this ability has been increased from 300 to 500. * Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%. Paladins * Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker. * Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds. Rogues * Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth. Warlocks * Chaos Bolt: This spell no longer ignores damage reduction effects of the target. Warriors * Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%. * Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage. * Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds. Items * Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting Chains of Ice has been removed. When equipped, these gloves now generate 5 additional runic power whenever Chains of Ice is used. Dungeons * Ulduar o Mimiron + The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range. + The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability. + Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation. Bug Fixes * Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate. * Ice Layered Barrier: Upgraded to item level 232. In addition, the stats in the tooltip have been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50 Stamina. * Pulsing Spellshield: The stats listed in the tooltip for this item were incorrect and have been adjusted. This item provides 69 spell power, 34 haste rating, 42 critical strike rating, 45 intellect, and 45 stamina. World of Warcraft Client Patch 3.1.2 - (2009-05-19) The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General * Equipment Manager o When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank). * New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small Champion's Seal and gold cost (standard faction requirements apply). PVP * Vehicle health and damage output in Strand of the Ancients and Wintergrasp now scale with the item level of the operator's gear. Power scaling is now 1% damage and 1% health per average item level. * All Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper's Shards rewarded for completing these quests have been increased to compensate. * The bonus honor for winning the battle in Wintergrasp and controlling/destroying towers has been reduced. Death Knights * Improved Death Strike: This talent now also increases the healing from Death Strike by 25/50% and the tooltip has been adjusted to reflect the actual functionality after the hotfix in 3.1.0. * Ghoul Frenzy: Now has a 10-second cooldown. Druids * Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds. * Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power. Hunters * Disengage: Cooldown reduced by 5 seconds. Mages * Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied. Paladins * Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem. * Exorcism: Can no longer be used on player-controlled creatures. Priests * Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%. * Renewed Hope: Effect can no longer be dispelled. * Soul Warding: Mana cost reduction is now 15% down from 30%. Warlocks * Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame. * Fire and Brimstone: Now increases the damage done by your Incinerate and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 5/10/15/20/25%. In addition, the increased critical strike chance of Conflagrate provided by this talent no longer requires the Immolate effect to have 5 seconds or fewer remaining on the target. * Nether Protection reduced to 30% damage reduction, down from 60%. * Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown. * Shadow and Flame: Now also includes Shadowburn. Warriors * Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%. Items * Arena weapons with an item level of 239 have had their rating requirements increased to 2350. * Darkruned Battlegear 2-Piece Set Bonus: The bonus critical strike chance for Frost Strike and Death Coil has been increased from 5% to 8%. * Furious Gladiator's Staff and Furious Gladiator's Greatstaff: The agility values on these two items were too high. They have been reduced by 50%. * Glyphs o Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds. o Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%. o Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown reduction to Charge. * Guise of the Midgard Serpent: The base attack power on this item has been lowered to balance it against items of a similar quality. * Increased the health and mana restored from Northrend food and drinks. * Most scopes now have a level requirement and will bind the item to which they are applied. * Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%. * Scourgeborne Battlegear 4-Piece Set Bonus: The runic power gain has been reduced to 5 runic power from 10 runic power. * Ulduar 10-player hard mode weapons have been updated to item level 232. Professions * Fishing o Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest. o Phantom Ghostfish: Can now be caught from Nettlefish schools in Sholazar Basin. Bug Fixes * Death Knights o Anti-magic Shell: Tooltip error corrected. o Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power. * Druids o Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink. * Hunters o Go For The Throat: Explosive Shot critical strikes now trigger this talent. o Lock and Load: The tooltip has been corrected to display its actual chance to occur. o Rabid: This Hunter pet talent no longer lists a percentage chance to be triggered, as that chance varies by the attack speed of the pet. * Paladins o Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast. * Rogues o Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed. o Tricks of the Trade: To prevent exploits, this ability can no longer be cast on non-player targets. * Warlocks o Demonic Sacrifice: This spell will no longer appear in any Warlock's spellbook. * Professions o Tailoring + Swordguard Embroidery: Now correctly increases ranged attack power. * Dungeons and Raids o Ulduar + Hodir should now reset in a timely manner if a group fails to kill him. + 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs. + The Spark of Imagination: Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens.
Category: Patch | Added by: roadstar93
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